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Endless space 2 tips on ground combat
Endless space 2 tips on ground combat










endless space 2 tips on ground combat endless space 2 tips on ground combat

Automated ships are no longer sent to besieged outposts.Screen/button tooltips display information about their keyboard shortcuts.Added a timer for the auto battle start.Stat buttons on the Advanced Battle Setup Screen are "togglable".Put back the Surveyed support at the end of the Election process.Fixed: AI now researches new military modules.Fixed: Ark generation and leecher use are now working correctly.Fixed: AI now doesn't cancel missions without any reasons.Fixed: Issue where AI fleets were staying in hangar forever in some specific cases.Improved node strategic score heuristic.Improved behaviour and technology choice for colonization.Changed: Improved map and vision sharing evaluation and open borders.Changed: Increased AI desire for trade (in particularly for mercantile AIs).Changed: Improved the way AI uses support modules.Changed: Globally improved the military attack, defense and invasion.Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.).Added: AI is now able to propose alliances, map and vision sharing (if it has the tech).Added: AI is now able to attack enemies it finds on its mission path.Added: AI now research military modules technologies.Added: AI is now able to trade technologies by diplomacy.Added: AI is now able to cancel laws to retrieve the empire points.

endless space 2 tips on ground combat

  • Added: AI is now able to activate laws (knowing that it costs Influence points).
  • Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission).
  • Refined some behaviors in the galaxy generator.
  • Several optimizations have been made for different parts of the game (GUI, Computation.).
  • Added population swap in United Empire Main Quest.
  • Added final rewards of all Main Quests (Chapter 4).
  • Added new content to curiosities (Modules / Space battle tactics / Star system improvements.).
  • Added founder heroes and the 5th Sophon hero.
  • Added a specific star type for the academy.
  • Added “exotic” effects on strategic weapons and defenses.
  • Added 2 new minor factions, Remnant and Pulsos.
  • endless space 2 tips on ground combat

  • Added technology Helper to suggest technologies to the player.
  • Academy/metaplot quests have been added.
  • New Scanview system management implemented.
  • Until then, I'll temporarily give Endless Space 2 three out of four Xes. We'll have a complete review for you on Friday. As you can see, it's no dwarf star, but a galaxy of bullet points. Here are the patch notes for the release version, also published below.












    Endless space 2 tips on ground combat